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Whenever an exception is raised, the debugger sets the following built-in symbols. You can use them to qualify exception breakpoints or tracepoints so that they trigger only on certain exceptions.
%EXC_FACILITY | A string that names the facility that issued the exception. The facility name for Ada predefined exceptions and user-defined exceptions is ADA. |
%EXC_NAME | An uppercase string that names the exception. If the exception raised is an Ada predefined exception, its name is truncated if it exceeds 15 characters. For example, CONSTRAINT_ERROR is truncated to CONSTRAINT_ERRO. If the exception is a user-defined exception, %EXC_NAME contains the string "EXCEPTION", and the name of the user-defined exception is contained in %ADAEXC_NAME. |
%ADAEXC_NAME | If the exception raised is user-defined, %ADAEXC_NAME contains a string that names the exception, and %EXC_NAME contains the string "EXCEPTION". If the exception is not user-defined, %ADAEXC_NAME contains a null string, and the name of the exception is contained in %EXC_NAME. |
%EXC_NUM | The number of the exception. |
%EXC_SEVERITY | A string that gives the exception severity level (F, E, W, I, S, or ?). |
The SET BREAK/EVENT and SET TRACE/EVENT commands let you set breakpoints and tracepoints on exceptions that are about to be handled by Ada exception handlers. These commands let you observe the execution of each Ada exception handler that gains control.
You can specify two event names with these commands:
HANDLED | Triggers when an exception is about to be handled in an Ada exception handler (includes HANDLED_OTHERS events). |
HANDLED_OTHERS | Triggers only when an exception is about to be handled in an Ada exception handler choice others . |
For example, the following command sets a breakpoint that triggers whenever an exception is about to be handled by an Ada exception handler:
DBG> SET BREAK/EVENT=HANDLED |
When the breakpoint triggers, the debugger identifies the exception that is about to be handled and the exception handler that is about to be executed. You can then use that information to set a breakpoint on a particular handler, or you can enter the GO command, and see which Ada handler next attempts to handle the exception. For example:
DBG> GO ... break on Ada event HANDLED task %TASK 1 is about to handle an exception The Ada exception handler is at: PROCESSOR.%LINE 21 %ADA-F-CONSTRAINT_ERRO, CONSTRAINT_ERROR -ADA-I-EXCRAIPRI, Exception raised prior to PC = 00000A7C DBG> SET BREAK PROCESSOR.%LINE 21; GO |
When examining and manipulating data, note the following considerations:
In most cases, the debugger enables you to specify variables and
expressions in debugger commands exactly as you would specify them in
the source code of the program, including use of qualified expressions.
The following subtopics discuss some additional points about debugger
support for records and access types.
C.3.11.1 Records
Note the following points about debugger support for records:
DBG> EXAMINE REC1.COMP3 %DEBUG-I-BADDISCVAL, incorrect value of 1 in discriminant field STATUS MAIN.REC1.COMP3: 438 |
Note the following points about debugger support for access types:
DBG> EXAMINE A.ALL EXAMPLE.A.ALL NAME(1..10): "John Doe " AGE : 6 NEXT: 1462808 |
DBG> EXAMINE A.NAME EXAMPLE.A.ALL.NAME(1..10): "John Doe " |
The following example shows the debugger support for incomplete types. Consider the following declarations:
package P is type T is private; private type T_TYPE; type T is access T_TYPE; end P; package body P is type T_TYPE is record A: NATURAL := 5; B: NATURAL := 4; end record; T_REC: T_TYPE; T_PTR: T := new T_TYPE'(T_REC); end P; with P; use P; procedure INCOMPLETE is VAR: T; begin ... end INCOMPLETE; |
The debugger does not have complete information about the type T, so
you cannot manipulate the variable VAR. However, the debugger does have
information about objects declared in the package body P. Thus, you can
manipulate the variables T_PTR and T_REC.
C.3.12 Module Names and Path Names
The names of Ada debugger modules are the same as the names of the corresponding compilation units, with the following provision. To eliminate ambiguity, an underscore character (_) is appended to a specification name to distinguish it from its body name. For example, TEST (body), TEST_ (specification). To determine the exact names of the modules in your program, use the SHOW MODULE command.
In most cases when you specify a path name, the debugger can distinguish body names and specification names from the context. Therefore, use this naming convention only if needed to resolve an ambiguity.
When the debugger language is set to Ada, the debugger generally constructs pathnames that follow the Ada rules, using selected component notation to separate path name elements (with other languages, a backslash is used to separate elements). For example:
TEST_.A1 ! A1 is declared in the package ! specification of unit TEST TEST.B1 ! B1 is declared in the package ! body of unit TEST |
The maximum length that you can specify for a subunit path name (expanded name) is 247 characters.
When a use clause makes a symbol declared in a package directly visible outside the package, you do not need to specify an expanded name (package-name.symbol) to refer to the symbol, either in the program itself or in debugger commands.
The SHOW SYMBOL/USE_CLAUSE command identifies any package (library or otherwise) that a specified block, subprogram, or package mentions in a use clause. If the entity specified is a package (library or otherwise), the command also identifies any block, subprogram, package, and so on, that names the specified module in a use clause. For example:
DBG> SHOW SYMBOL/USE_CLAUSE B_ package spec B_ used by: F uses: A_ |
If a label has been assigned to a loop statement or
declare block in the source code, the debugger
displays the label; otherwise, the debugger displays LOOP$n
for a loop statement or BLOCK$n for a declare block, where
n is the line number at which the statement or block begins.
C.3.13 Symbol Lookup Conventions
For Ada programs, when you do not specify a path name (including an Ada expanded name), the debugger searches the run-time symbol table as follows.
%DEBUG-E-NOUNIQUE, symbol 'X' is not unique |
When you or the debugger sets an Ada module, by default the debugger also sets any "related" module (that is, any module whose symbols should be visible within the module being set). Such modules are related to the one being set through either a with-clause or a subunit relationship.
Related module setting takes place as follows. If M1 is the module that is being set, then the following modules are considered related and are also set:
If debugger performance becomes a problem as more modules are set, use the SET MODE NODYNAMIC command, which disables related module setting as well as dynamic module setting. You must then set individual modules explicitly with the SET MODULE command.
By default, the SET MODULE command sets related modules simultaneously with the module specified in the command.
The SET MODULE/NORELATED command sets only the modules you specify explicitly. However, if you use SET MODULE/NORELATED, you may find that a symbol that is declared in another unit and that should be visible at the point of execution is no longer visible or that a symbol which should be hidden by a redeclaration of that same symbol is now visible.
The CANCEL MODULE/NORELATED command deletes from the RST only the modules you specify explicitly. This command, which is the default, deletes related modules in a manner consistent with the intent of Ada's scope and visibility rules. The exact effect depends on module relationships.
The distinction between related and directly related for subunits is
analogous to that for library packages.
C.3.14.1 Setting Modules for Package Bodies
Modules for package bodies are not automatically set by the debugger.
You may need to set the modules for library package bodies yourself so
that you can debug the package body or debug subprograms declared in
the corresponding package specification.
C.3.15 Resolving Overloaded Names and Symbols
When you encounter overloaded names and symbols, the debugger issues a message like the following:
%DEBUG-E-NOTUNQOVR, symbol 'ADD' is overloaded use SHOW SYMBOL to find the unique symbol names |
If the overloaded symbol is an enumeration literal, you can use qualified expressions to resolve the overloadings.
If the overloaded symbol represents a subprogram or task accept statement, you can use the unique name generated by the compiler for the debugger. The compiler always generates unique names for subprograms declared in library package specifications, because the names might later be overloaded in the package body. Unique names are generated for task accept statements and subprograms declared in other places only if the task accept statements or subprograms are actually overloaded.
Overloaded task accept statement names and subprogram names are
distinguished by a suffix consisting of two underscores followed by an
integer that uniquely identifies the given symbol. You must use the
unique naming notation in debugger commands to uniquely specify a
subprogram whose name is overloaded. However, if there is no ambiguity,
you do not need to use the unique name, even though one was generated.
C.3.16 CALL Command
With Ada programs, you can use the CALL command reliably only with a subprogram that has been exported. An exported subprogram must be a library subprogram or must be declared in the outermost declarative part of a library package.
The CALL command does not check whether or not the subprogram can be exported, nor does it check the parameter-passing mechanisms that you specify. Note that you cannot use the CALL command to modify the value of a parameter.
A CALL command may result in a deadlock if it is entered when the Ada
run-time library is executing. The run-time library routines acquire
and release internal locks that allow the routines to operate in a
tasking environment. Deadlock can result if a subprogram called from
the CALL command requires a resource that has been locked by an
executing run-time library routine. To avoid this situation in a
nontasking program, enter the CALL command immediately before or after
an Ada statement has been executed. However, this approach is not
sufficient to assure that deadlock will not occur in a tasking program,
as some other task may be executing a run-time library routine at the
time of the call. If you must use the CALL command in a tasking
program, you can avoid deadlock if the called subprogram does not do
any tasking or input-output operations.
C.4 BASIC
The following subtopics describe debugger support for BASIC.
C.4.1 Operators in Language Expressions
Supported BASIC operators in language expressions include:
Kind | Symbol | Function |
---|---|---|
Prefix | + | Unary plus |
Prefix | - | Unary minus (negation) |
Infix | + | Addition, String concatenation |
Infix | - | Subtraction |
Infix | * | Multiplication |
Infix | / | Division |
Infix | ** | Exponentiation |
Infix | ^ | Exponentiation |
Infix | = | Equal to |
Infix | <> | Not equal to |
Infix | >< | Not equal to |
Infix | > | Greater than |
Infix | >= | Greater than or equal to |
Infix | => | Greater than or equal to |
Infix | < | Less than |
Infix | <= | Less than or equal to |
Infix | =< | Less than or equal to |
Prefix | NOT | Bit-wise NOT |
Infix | AND | Bit-wise AND |
Infix | OR | Bit-wise OR |
Infix | XOR | Bit-wise exclusive OR |
Infix | IMP | Bit-wise implication |
Infix | EQV | Bit-wise equivalence |
Supported constructs in language and address expressions for BASIC follow:
Symbol | Construct |
---|---|
( ) | Subscripting |
:: | Record component selection |
C.4.3 Data Types
Supported BASIC data types follow:
BASIC Data Type | Operating System Data Type Name |
---|---|
BYTE | Byte Integer (B) |
WORD | Word Integer (W) |
LONG | Longword Integer (L) |
SINGLE | F_Floating (F) |
DOUBLE | D_Floating (D) |
GFLOAT | G_Floating (G) |
DECIMAL | Packed Decimal (P) |
STRING | ASCII Text (T) |
RFA | (None) |
RECORD | (None) |
Arrays | (None) |
If you make changes to a program in the BASIC environment and attempt
to compile the program with the /DEBUG qualifier without first saving
or replacing the program, BASIC signals the error "Unsaved
changes, no source line debugging available." To avoid this
problem, save or replace the program, and then recompile the program
with the /DEBUG qualifier.
C.4.5 Constants
BASIC constants of the form
[radix]"numeric-string"[type]
(such as "12.34"GFLOAT) or the form n% (such as 25%
for integer 25) are not supported in debugger expressions.
C.4.6 Evaluating Expressions
Expressions that overflow in the BASIC language do not necessarily
overflow when evaluated by the debugger. The debugger tries to compute
a numerically correct result, even when the BASIC rules call for
overflows. This difference is particularly likely to affect DECIMAL
computations.
C.4.7 Line Numbers
The sequential line numbers that you refer to in a debugging session
and that are displayed in a source code display are those generated by
the compiler. When a BASIC program includes or appends code from
another file, the included lines of code are also numbered in sequence
by the compiler.
C.4.8 Stepping into Routines
The STEP/INTO command is useful for examining external functions. However, if you use this command to stop execution at an internal subroutine or a DEF, the debugger initially steps into run-time library (RTL) routines, providing you with no useful information. In the following example, execution is paused at line 8, at a call to Print_routine:
... -> 8 GOSUB Print_routine 9 STOP ... 20 Print_routine: 21 IF Competition = Done 22 THEN PRINT "The winning ticket is #";Winning_ticket 23 ELSE PRINT "The game goes on." 24 END IF 25 RETURN |
A STEP/INTO command would cause the debugger to step into the relevant RTL code and would inform you that no source lines are available for display. On the other hand, a STEP command alone would cause the debugger to proceed directly to source line 9, past the call to Print_routine. To examine the source code of subroutines or DEF functions, set a breakpoint on the routine label (for example, enter the SET BREAK PRINT_ROUTINE command). You can then suspend execution exactly at the start of the routine (line 20, in this example) and then step directly into the code.
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