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Posing Notes: All the objects in the game have physical properties. They have weight, buoyancy, and structural strength, or, in the case of the coffee cup, structural weakness. While trying to pose this coffee cup to make it appear it was being broken, I bumped into it a good eight or ten times, breaking it. It was frustrating. A couple examples of different angles I wound up not using (the individual shards are posed, which was a pain because broken objects tend to fade away when you're not looking).

Map Note: Most of the Citadel comics were shot in a player-made deathmatch map named "dm_citadel". It had a nice look and lots of long hallways, and some nice bright lighting in some areas.

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Created with Half-Life 2 by Valve Software, using Garry's Mod.
Assembled with Photoshop 6.0. Most fonts by Blambot
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