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Total Annihilation - Mac

Installation | Error Messages | Lockups & Crashes | Multiplayer Problems | Hints/Walkthrough | Downloads

In the original game (No Expansion Packs) There are 25 missions per side; 25 for the Core and 25 for the Arm. When you choose New Campaign you'll see a mission briefing on your game screen prior to beginning which includes the objective and a little information about what's going on.

Arm Mission 1: A Hero Returns

Objective: The objective of this mission is to secure the Galactic Gate from a Core threat.

Map: You start near the middle bottom of the map. The Galactic Gate is located in the upper section of the map in a big caldera. Core units are scattered across the map to stop you from gaining control of the Gate.

Strategy: Select all the units and use them together for more force. You can do this by clicking and dragging the green box over all the units on the screen or by using the Ctrl-A key combination. Using all your units together masses their firepower, taking out enemy units faster with less damage incurred to your own units (very important since you have no repair capabilities at this level). Keep an eye on the radar screen (upper left corner), your units will appear as blue dots. The exposed area will appear green, uncovered territory appears black, explored territory that is out of sight shows gray and enemy units are red dots. Click on the upper left corner of your game on the line-of-sight screen. Your units will start moving up and to the left, across the terrain at different rates. If you are trying to mass your firepower onto enemy units, it's important to keep all of your units together, so keep an eye on them and don't let them get too spread out.

Enemy units will start popping up quickly. Click on the Core units as they come into sight. Your units will converge and attack. Continue this until there are no more enemy units. Watch your cursor for changes. It will reflect when a unit is out of range, etc. You can also track unit energy by turning on the visual prompt which appears as a green line under each unit. As it is depleted it turns red until the unit is dead and then it turns black.

Keep your eye on the radar-screen (upper left corner) since you can see enemy units there before you can see them on your line-of-sight screen. Move your massed units in their direction and attack as you see them. Keep moving across the map toward your goal attacking enemy units as you encounter them. When you reach the rim of the caldera move all your units up and into the caldera containing the Galactic Gate. This will end the mission.

Arm Mission 2: Core K-Bot base, destroy it!

Objective: Establish a base by building metal extractors, energy generators, defensive systems and a K-Bot manufacturing facility. Then destroy all Core units or just the Core K-Bot lab.

Map: The map is comprised of two land masses separated by a river with two crossing points. The Core is on the larger L-shaped portion of the map from the mid-left, down and over to the lower right. Your units start in the middle of the upper right section of the map. The two crossing points are the shallow portions of the river. Just to your right is a small cliff where some Core units will attack from at the beginning of the mission. If you travel to the upper right side of the screen you will see a canyon opening where patrolling Core units will appear... be prepared if you go there. The Core K-Bot facility is located almost directly down from your starting position.

Strategy: You start this map with a new unit, your Commander. He's a very powerful asset, but you only have one of them. Protect him at all costs!

Begin by building resource generators. Select the Commander and then the Solar Collector from the Build Menu on the left side of the screen. When you move it back onto your line-of-sight screen, your cursor will appear as a green square if it is over a suitable spot to build this unit. Select a spot, click and the Commander will start building. At the top of the screen are two bars, these indicate the amount of Metal and Energy you have. This will be affected as the Solar Collector is built. Move the cursor over the unit being built to track the progress of its construction at the bottom of the screen.

Once you've built the Solar Collector, build a Metal Extractor. Metal Extractors can be built anywhere, but on top of a silver metal deposit is best. Repeat this process until you have two more Metal Extractors and Solar Collectors then build a Laser Tower. This will help protect you from patrolling Core AK's that might wander into your camp. To issue consecutive orders to the Commander select a unit from the build menu, move your cursor over the line of sight map, hold down the "Shift" key and left click the green build box where you want the next unit to be built. As soon as the Commander finishes building one unit, he will start building the next. Select a K-Bot lab to build next.

You can wait until the K-Bot lab is complete or start attacking the enemy now. Select all the offensive K-Bots, except the Commander. Either click and drag the green box over them or hold down the "shift" key and select each unit individually with the left mouse button. Once you have them all selected press the CTRL-1 key combination. A number "1" should now appear under all selected units, they are now grouped and can all be reselected by using the ALT-1 key combination. Move them around them map searching for the enemy. Mass your firepower against one Core unit at a time. Stop the units at the mouth of the Canyon, they will finish up any Core units that try to come through there.

Once the K-Bot lab is complete click on it and the build menu will appear. As you move your cursor over the available units you will see the cost of metal and energy to manufacture the unit. Click on the Jethro 4 times. You should see a +4 superimposed over the Jethro icon. This means your K-Bot lab will build 4 Jethro's before stopping production. Don't stop there, click 4 times each on a Hammer, Rocko and PeeWee. The K-Bot lab will start building a small assault force. As units nanolathe they walk off the platform. Move them to a clear area to wait until all the other units have been produced.

Once all the units have been manufactured select the whole group and use the CTRL-2 key combination to set them as the ALT-2 group. Move them all down to the river. Find the shallow crossing point in the river and click on the other side. As the first unit reaches the other side it will start taking fire from a laser on the top of the ridge in front of you. Head toward the laser tower and as soon as you see the ridge crest, click on it. You can click on the laser tower to attack as soon as you see it, but it's on higher ground and your fire will not be as effective. Run your units to the ridge top and then attack it.

You will encounter more enemy units once you reach the top of the ridge. Continue toward your objective attacking as you go. When you see structures, a Radar Tower, an Energy Storage Unit and a Solar Collector, destroy them but keep attacking the Core units as you see them. None of the structures can kill you but the K-Bots can! Once you have destroyed all the buildings and aren't being attacked by roving Core units continue moving toward the goal. You should see the Core K-Bot lab as you move forward. Attack and destroy it. The mission ends as soon as the lab is demolished.

Arm Mission 3: Spider Technology

Objective: Save at least one Spider by returning it to your base.

Map: The map consists of three land masses separated by a "Y" in a river. Your commander and units start at the lower right side of the "Y". The spiders are located at the very top center of the map at the summit of a steep hill.

Strategy: The key to this mission is time. Build up your base with some energy generators, a metal extractor and a couple laser towers for defense (placed on the outside of the Dragon Teeth). If you start running low on resources use your Commander to reclaim trees for energy and rocks for metal. Build a manufacturing plant of some sort and start cranking out units. Slowly advance up the map to the Spiders; staying on your side of the river makes it easier. Once you've cleaned out a path for the Spiders to get to your base, select them and walk them down. You might have to walk them around the base a little to complete the mission.

Arm Mission 4: Core Contamination Spreads

Objective: Eliminate all core units and structures from this map.

Map: You start this mission in the lower right hand corner of the map. The enemy base is located in the center left side of the map. There is a hill in the left center of the map that is very heavily defended by Core units and laser towers.

Strategy: Units at the beginning of this mission are few, conserve them, don't send them off to attack everything. Build your base as normal, balancing your energy and metal extraction. Use a couple laser towers to reinforce your defensive parameter. Slowly expand, gaining metal resources and space to build, while protecting structures with laser towers. A Radar Tower will give you early warning if enemy units are approaching, even if you haven't explored the territory.

As your units see action they will become damaged. You can repair them with your Commander, or any construction vehicle, by selecting the "Repair" button from the orders menu. Or select your Commander (or construction vehicle), press the "R" key and then select the unit you want to repair. If you have several damaged units you can select the Commander (or construction vehicle), then press the "P" key (Patrol) and click a point in the area; the Commander will walk around on patrol repairing the damaged units.

Keep your eye out for enemy units attacking from the top along the right hand side of the map and from the lower left.

Arm Mission 5: The Gate to Thalassean

Objective: To capture the Core Galactic Gate.

Map: This map is primarily land from the center left all the way to the right, with water on the left side and a well defended island on the lower left portion which is where the gate is. You start in the top center. There is an extensive Core base facility from the lower center bottom to the lower right bottom.

Strategy: Build enough structures to support a line of laser towers beginning where you start on toward the right. Space them about six inches apart and keep expanding in that direction until you hit the side of the map. As you move along you will find ore deposits from which to extract metal. Keep building energy production facilities and the occasional radar tower. Build a K-Bot lab and a Vehicle Plant too. Once you've built either a K-Bot lab or vehicle plant make a couple construction vehicles to help you repair, build and reclaim metal wreckage as you go. Start moving down the right side of the map taking out Core patrols as you go. Make at least one advanced plant (e.g. a vehicle plant, so you can build amphibious tanks). As you start producing advanced units add them to your ranks and keep attacking down the right side of the map. Once you've reached the bottom start moving to the left. This way you will finish off all the Core land units and be able to concentrate on taking the island and the Gate. Move on the island with about 6-10 amphibious tanks and you should be able to take out everything on the island. Then bring your Commander out to the island to capture the gate.

Alliances & Veteran status

We've had questions about some of the features in Total Annihilation so we thought we'd offer this information about alliances, and how to create them, and veteran status, and how that works.


You can make alliances with other players but this must be done prior to starting the game at the Battle Screen menu (available only in Multi-player mode). Select a player name and click on the Ally button. That player must select you as an ally too for the process to be completed.

Two (or more) players, who are allied, can share units and resources by selecting the "H" key and the units and/or resources being allocated to them.

Veteran Status

You achieve veteran status in increments of five kills (up to a maximum of 25). For example, a unit with 22 kills would be considered a level 4 unit. Level 4 units have better accuracy in their shots, so more damage is done. All units start at 0 kills. Veteran status does not roll over to new missions or skirmishes.

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