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Grand Finals Winners
Phase II Winners
Best Gametype
Freeze Match 1st Place
Seismic CTF 2nd Place
Riftwar 3rd Place
Flag Domination 4th Place
Rocketeer 5th Place
Grind Finalist
Assassin Finalist
Leader of the team Finalist
1on1 Ultra-Duel Finalist
DuelGame7 Finalist
AlliedCTF Finalist
1st Place - Freeze Match

Freezematch are an Unreal Tournament 2003 team deathmatch modification. The killed player are frozen instead dead, for score your team dutty freeze the other team. For freed an freezed team mate, stand near during 3 seconds. The frozen player lose 1 adrenaline each 3 seconds.
2nd Place - Seismic CTF

Seismic CTF is an old twist on an old gametype. Players and bots are equipped with a grapple which they can use to get to high, hard-to-reach places. There are also four powerups for teams to fight over, each one granting its owner special abilities like speed, regenerating health, increased weapon damage, and increased shielding.
Seismic CTF 1 Seismic CTF 2
3rd Place - Riftwar

Riftwar is a three team, class-based war campaign between Humans, Aliens and the Undead which combines Domination and Deathmatch style play.
Riftwar 1 Riftwar 2
4th Place - Flag Domination

Flag Domination combines elements of Capture the Flag and Domination:
the flags are neutral, and your team must capture two out of three flags in order to score. Maps can have either two or three flags, and may include custom flag symbols.
Flag Domination 1 Flag Domination 2
5th Place - Rocketeer

Rocketeer is an implementation of Rocket Arena gameplay. This version is the first public release of the mod and is very rough on the edges.
Finalist - Grind

Finalist - Assassin

Finalist - Leader of the team

Finalist - 1on1 Ultra-Duel

Finalist - DuelGame7

Finalist - AlliedCTF

 

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