Playing team-based or one-one games in Unreal Tournament plays just like the schoolyard games the world has grown up on - except that with Unreal Tournament, players blow up the flag carrier (for example) rather than tackling him or her. Take a look below for the different rules and objectives governing the play of Unreal Tournament's unparalleled offering of games.

Deathmatch / Team Deathmatch
When people think of online, multiplayer first-person-shooter gaming, this is what most people probably thinking of. It's every man for himself in these non-stop fragfests. He who hits the pre-set frag limit first or who has the most kills at the end of the match wins. For the team-based equivalent, there’s Team Deathmatch – two teams in open mayhem, smacking down players on the other team – the team with the most frags wins!

Last Man Standing
This is Deathmatch's “kissin' cousin.” Each player (or team) starts with a certain number; for example, 10. Every time a player is fragged, a number is subtracted from that player’s total or the player’s team total. When the number eaches "0," the player is out. The last one standing with a number wins.

Capture the Flag (CTF)
UT CTF mode recaptures the fun of the classic schoolyard game and reloads it with rocket launchers, miniguns, Flak Cannons and sniper rifles. The concept is simple: the player enters the game as a member of the blue or red team with the mission to capture the opposing team’s flag and return it to their own base. Teams must defend their base – and their flag – while other members of the team move out to eliminate opponents and capture the other flag.

Domination (Included in UT for PC & PSX2)
A twist on the standard King of the Hill, this mode pits between two and four teams to compete on a map for "Control Points." The objective is to occupy these control points for a set period of time in order to take them over. When wresting control of a Control Point from another team, a player must occupy the spot for 8 seconds. When capturing a neutral Control Point, a player must stay there for 4 seconds. Whoever controls the most Control Points for the most time at the end of the game (or whoever hits the pre-set number of Control Points) wins.

Assault (Included in UT for PC & PSX2)
Assault is D-Day taken to the extreme. Players join one of two teams -- one team is the Attacker while the other is the Defender. The Attackers have a final objective to strive for, for example, taking out a gun emplacement overlooking a beach, and many smaller objectives to complete in order to reach the final objective, such as opening doors, destroying defensive points, etc. Defenders must stop the attackers from achieving those objectives in any way possible.

A timer counts down throughout the game. If the Attackers achieve their objective before the timer reaches 0, they win and the match is restarted with the roles reversed, and the new attackers must achieve the final objective in less time than the first group of attackers. If, on the other hand, the counter reaches 0 and the Attackers haven't achieved their goal, the Defenders win, and the game restarts with the teams swapping sides.

Rocket Arena (Included in GOTY Edition for PC)
Players begin with all of the weapons at their disposal, and must learn to use the correct weapon for each situation. Mayhem ensues.

Chaos (Included in GOTY Edition for PC)
Broadswords. Spiking enemies with arrows. Mines that chase opponents down. Auto sentry turrets defending areas. Small black holes sucking in enemies. This is ChaosUT.

 

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