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Grand Finals Winners
Phase II Winners
Best Non-FPS Mod
UnWheel Version 2 1st Place
Deathball 2nd Place
AirBuccaneers (Beta 2.1) 3rd Place
Clockwork Cannons 4th Place
Marble Mania 2003 5th Place
The Missbehaviours Version 2 Finalist
Evilution Finalist
UnrealSpeed 1.6 Finalist
GODZ Finalist
Fatal Arts Finalist
1st Place - UnWheel Version 2

UnWheel is a driving modification for Unreal Tournament 2003/2004 with a focus on fun driving. Rather than just racing, many different vehicle-based gametypes are on offer, giving the player an assortment of different styles of play and environments in which to drive.
UnWheel Version 2 1 UnWheel Version 2 2
2nd Place - Deathball V1.9

DeathBall turns UT2004 into a mix of Football/Soccer, Rugby, Handball and War. It's a pure sports game, and at that a First Person Sports Game. It's atm. based on UT2004, but it has nothing to do with a shooter. The First Person View makes it be Fifa's next generation in terms of gamplay.
Deathball 1 Deathball 2
3rd Place - AirBuccaneers (Beta 2.1)

AirBuccaneers is a compelling combination of fierce pirate-like team action and 3D tactical manoeuvring. Two tribes settle their dispute with mighty cannons and amazing but crude flying vessels. Unique gameplay and breathtaking sceneries engage players who want something slightly different.
AirBuccaneers (Beta 2.1) 1 AirBuccaneers (Beta 2.1) 2
4th Place - Clockwork Cannons

Clockwork Cannons is a comedic, action packed artillery game that pits one player's artillery forces against another. By combining a fantasy based, steam-punk style of art with intense strategy and fast paced multi-player combat, Clockwork Cannons delivers a unique and entertaining perspective of the modern First Person Shooter.
Clockwork Cannons 1 Clockwork Cannons 2
5th Place - Marble Mania 2003

Marble Mania 2003 takes the original gameplay idea of the classic Marble Madness and introduces it in new settings, with new enemies, in new levels, with new effects, and including new ways of playing. With different multiplayer gametypes (such as Tag and Elimination), and extensive use of the Karma physics engine, players roll their physics accurate and real-time reflective spheres around abstract levels, either trying to not be tagged, trying to bump off enemy marbles, or simply trying to avoid Kansas-sized tornados that move with such a realistic wavering, you might catch yourself rolling near one just to watch it move. Boasting the least amount of UT2003 code reused (less than 50 lines), MM2k3 is built right on top of the core Unreal engine, making it as true a Total Conversion as a mod can be.
Marble Mania 2003 1 Marble Mania 2003 2
Finalist - The Missbehaviours Version 2

Finalist - Evilution

Finalist - UnrealSpeed 1.6

Finalist - GODZ

Finalist - Fatal Arts

 

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