The Graphics Systems
Option |
Codename |
Components |
Systems |
G or T |
Clover |
GE3, TB2, ZB2, DE3 |
4D/60, 4D/50, 4D/70 |
GT, GTB |
Clover2 |
GE4, GM1, RM1, RV1 |
4D/50, 4D/70, 4D/80, 4D/85 |
GTX, GTXB |
Clover2 |
GE4, GM2, RM1, RV2 |
4D/1x0, 4D/2x0, Crimson |
G or TG |
Eclipse |
GR1, BP4, ZB3, GT1/GT2 |
Personal Iris 4D/20, 4D/25,
4D/30, 4D/35 |
Elan |
Ultra |
GR2, VM2, ZB4, VB1/VB2 |
Personal Iris 4D/30 and
4D/35 |
Elan, XS, XS24, XS24Z, |
Ultra |
GR2, VM2, ZB4, VB1/VB2 |
Crimson |
Elan, XS, XS8, XS8Z, XS24, XS24Z, XZ |
Ultra |
GR2, VM2, ZB4, VB1/VB2 |
Indigo |
XZ, Elan, Extreme |
Ultra |
GR2, VM2, ZB4, VB1/VB2 |
Indigo² |
Extreme |
Ultra |
GR2, VM2, ZB4, VB1/VB2 |
Onyx |
XZ |
Ultra |
GR2, VM2, ZB4, VB1/VB2 |
Indy |
Entry, Starter Graphics |
Starter |
LG1 |
Indigo |
XL, XL8, XGE8, XL24, XGE24 |
Newport |
REX3 |
Indy, Indigo² |
VGX |
PowerVision |
GE6, DG1, GM3B, RM2 |
PowerSeries, Crimson |
VGXT |
PowerVision |
GE6, DG1, GM3B, RM3 |
PowerSeries, Crimson |
RealityEngine |
Venice |
GE8, DG2, RM4, |
PowerSeries, Crimson |
VTX |
Venice |
GE10V,DG2, RM4 or RM5 |
Onyx |
RealityEngine² |
Venice |
GE10,DG3, RM4 or RM5 |
Onyx |
Impact |
Mardi Gras |
GE11, RE4 |
Indigo², Octane |
CRM |
|
|
O2 |
InfiniteReality |
Kona |
GE12, DG4, RM6, |
Onyx |
InfiniteReality |
Kona |
GE12, DG4, RM6/RM7 |
Onyx2 |
Reality |
Kona |
GE14, DG4, RM8 |
Onyx2 |
InfiniteReality2 |
Kona |
GE16, DG5, RM9 |
Onyx2 |
InfiniteReality3 |
Kona |
GE16, DG5, RM10 |
Onyx2 |
InfiniteReality4 |
Kona |
GE16, DG5, RM11 |
Onyx2 |
The Geometry Engines
Engine |
Graphics Option |
Notes |
GE1 |
1000? |
|
GE2 |
2000? |
|
GE3 |
3000? |
|
GE4 |
GTX |
Supports RM1 |
GE5 |
IrisVision |
IBM MCA Graphics card for PCs. I think. |
GE6 |
VGX |
Supports RM2, RM3 (RM3 makes it a VGXT) |
GE7 |
Extreme,Elan,XZ |
GR2, XZ mentions 4 x GE7, 32 MFLOPS per GE |
GE8 |
RealityEngine |
8 x i860, supports 1 to 4 RM4 or RM5 |
GE9 |
? |
|
GE10 |
RealityEngine2 |
12 x i860, supports 1 to 4 RM4 or RM5 |
GE10V |
VTX |
Only support 1 RM (4T or 5) |
GE11 |
Impact/Octane |
|
GE12 |
InfiniteReality |
Onyx, supports 1 to 4 RM6, 640 MFLOPS, 4 used in IR for
2.56 GFLOPS |
GE13 |
? |
|
GE14 |
InfiniteReality |
Onyx2, supports 1 to 4 RM7, 540 MFLOPS |
GE15 |
? |
|
GE16 |
InfiniteReality2/3 |
Supports RM9, RM10 |
The Raster Engines
Board |
Graphics
Option |
Notes |
RE1 |
G or TG |
|
RE2 |
G or TG |
|
RE3 |
Extreme, Elan, XZ |
|
RE4 |
Impact |
|
The Raster Managers
Board |
Graphics
Option |
TRAM |
FB |
Notes |
RM1 |
GTX |
|
|
|
RM2 |
VGX |
256KB |
|
|
RM3 |
VGXT |
256KB |
|
|
RM4 |
RealityEngine² |
4MB |
40MB |
|
RM5 |
RealityEngine² |
16MB |
40MB |
|
RM6-16 |
InfiniteReality (Onyx) |
16MB |
40MB |
|
RM6-64 |
InfiniteReality (Onyx) |
64MB |
40MB |
|
RM7-16 |
InfiniteReality (Onyx2) |
16MB |
80MB |
|
RM7-64 |
InfiniteReality (Onyx2) |
64MB |
80MB |
|
RM8-16 |
Reality |
16MB |
40MB |
|
RM8-64 |
Reality |
64MB |
40MB |
|
RM9-64 |
InfiniteReality2 |
64MB |
80MB |
|
RM10 |
InfiniteReality3 |
256MB |
|
|
RM11 |
InfiniteReality4 |
1GB |
375MB |
|
TRAM: Texture RAM FB:
Framebuffer
|